The RTX 4070 Ti with DLSS looks sharper, especially on the distant building but also on Gollum and other objects. More importantly, while the non-upscaling results look basically identical (other than minor variations in Gollum's position and the smoke, and a few other minor differences), the upscaled results are wildly divergent. Don't get too hung up on the performance in the corner for now, as these aren't full benchmarks, but you'll note that both cards are seriously struggling at 4K native with epic settings and ray tracing enabled. The Nvidia and AMD images are taken on different cards (an RTX 4070 Ti and an RX 7900 XT). If you flip through the above gallery (you'll want a high resolution screen and you'll want to view the original 4K images), you should immediately see what we're talking about. Anyway, here's a gallery comparing native, DLSS upscaling modes, and FSR 2 upscaling modes. Or maybe that's not a bad thing, considering the game itself. not good.Īnd that's a problem, because a lot of GPUs are going to need help to run Gollum at decent framerates. FSR 2 meanwhile doesn't get a sharpening filter (even though it's supported in other games), and it makes things even blurrier than TAA. This is a game where, the way it stands right now, DLSS legitimately looks better than native. If you have an Nvidia card and enable DLSS, there's a sharpening option, and it makes things look way better. The default anti-aliasing mode tends to be pretty blurry - typical of temporal AA, but Unreal Engine 4 often seems excessively blurry. We need to stop for a moment to talk about upscaling, though. Gollum also supports DLSS 2 upscaling, DLSS 3 Frame Generation, and FSR 2 upscaling. Along with four presets (Low, Medium, High, and Epic), there are eight advanced settings, plus the usual stuff like resolution, vsync, and fullscreen/windowed modes. There are plenty of settings to tweak to potentially help the game run better.
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